This is kind of a less cool version of the WoW plague research, still my favorite example of academic research utilizing MMOs. As noted by the WoW researchers, virtual worlds may offer the potential to conduct research that would be impossible using real people (like, say, unleashing a pl...
I think that one of the reasons that I struggled with Second Life, was because I am not a video game player at all. As a matter of fact, I would never choose to play a video game. I even have trouble managing motion in video games. I had difficulty moving around, which would improve with pract...
Fri, Jan 29 | from sm45rt (WordPress)