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Virtual Goods: Good for Business? external link

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Kzero | by nicmitham | Thu, Nov 26

Kzero is the #16 Blogger for Second Life

Whilst 2008 saw the emergence of the virtual worlds sector, 2009 has to be called the year of the virtual good. With online destinations such as social networks seeing a creation of brand-new revenue steams and virtual worlds ‘giving the users want they want’, the virtual goods sector is o...

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This study took place in the online 3D virtual world Second Life®, a recreational environment designed for world-building and socializing, and intended for individuals 18 years old and older. It described learning from the perspective of Second Life® Residents and focused on their wo...
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