Today’s highlight was Life 2.0 – a documentary following the lives of four people who use Second Life, a massive online social environment. (It looks like a video game, but there is no “game” – it’s just a virtual space where people can chat, create, and play, using computer avatars [charact...
This study took place in the online 3D virtual world Second Life®, a recreational environment designed for world-building and socializing, and intended for individuals 18 years old and older. It described learning from the perspective of Second Life® Residents and focused on their wo...
Tue, Jan 12 | from NMC Campus Observer