This sense of entitlement enhances the content theft in Second Life, and some residents feel they have the right to replicate your work to save cost to themselves. It peaks with immorality and breaches your intellectual property rights.
This study took place in the online 3D virtual world Second Life®, a recreational environment designed for world-building and socializing, and intended for individuals 18 years old and older. It described learning from the perspective of Second Life® Residents and focused on their wo...
Tue, Jan 12 | from NMC Campus Observer