We see these virtual worlds go in different directions. Second Life, which is kind of a stand-alone thing with user content creating a whole world, there are kind of add-ons like Lively with Google which are basically attached to sites like Facebook. And then you have the games like World of...
This study took place in the online 3D virtual world Second Life®, a recreational environment designed for world-building and socializing, and intended for individuals 18 years old and older. It described learning from the perspective of Second Life® Residents and focused on their wo...
Tue, Jan 12 | from NMC Campus Observer