We invited Angela to talk about her recent work on Virtual Macbeth, a deeply immersive Second Life experience designed to create a feeling for the visitor of the influences on and psychology of being "inside" Macbeth's head. The NMC Virtual Worlds team built the entire project and brough...
I think that one of the reasons that I struggled with Second Life, was because I am not a video game player at all. As a matter of fact, I would never choose to play a video game. I even have trouble managing motion in video games. I had difficulty moving around, which would improve with pract...
Fri, Jan 29 | from sm45rt (WordPress)