The book has numerous strengths, particularly as regards aim no. 1. above (To study the virtual world Second Life ethnographically). This is a detailed, wide-ranging account of social life in the ‘third place’ constituted by Second Life (SL). For someone like me who’s never visited a 3D vi...
I think that one of the reasons that I struggled with Second Life, was because I am not a video game player at all. As a matter of fact, I would never choose to play a video game. I even have trouble managing motion in video games. I had difficulty moving around, which would improve with pract...
Fri, Jan 29 | from sm45rt (WordPress)