I think that one of the reasons that I struggled with Second Life, was because I am not a video game player at all. As a matter of fact, I would never choose to play a video game. I even have trouble managing motion in video games. I had difficulty moving around, which would improve with pract...
This study took place in the online 3D virtual world Second Life®, a recreational environment designed for world-building and socializing, and intended for individuals 18 years old and older. It described learning from the perspective of Second Life® Residents and focused on their wo...
Tue, Jan 12 | from NMC Campus Observer